diff --git a/frontend/core/src/com/gameware/game/states/ColorRushState.java b/frontend/core/src/com/gameware/game/states/ColorRushState.java new file mode 100644 index 0000000000000000000000000000000000000000..d27a9d04a1bfc995440c72a5dc4488d27e35a908 --- /dev/null +++ b/frontend/core/src/com/gameware/game/states/ColorRushState.java @@ -0,0 +1,78 @@ +package com.gameware.game.states; +import com.badlogic.gdx.Gdx; +import com.badlogic.gdx.graphics.g2d.SpriteBatch; +import com.badlogic.gdx.graphics.glutils.ShapeRenderer; + +public class ColorRushState extends PlayStateTemplate { + private int currentChosenColor = 0; + private int oldChosenColor = 0; + private ShapeRenderer shapeRenderer; + + public ColorRushState(GameStateManager gsm){ + super(gsm); + this.shapeRenderer = new ShapeRenderer(); + } + + @Override + protected void handleInput() { + oldChosenColor = currentChosenColor; + + if(Gdx.input.justTouched()){ + if(Gdx.input.getY() > (Gdx.graphics.getHeight() * 7 / 8)){ + + // Lower left button - red + if(Gdx.input.getX() < Gdx.graphics.getWidth() / 2){ + this.currentChosenColor = 0; + } + + // Lower right button - purple + else{ + this.currentChosenColor = 1; + } + } + else if(Gdx.input.getY() <= Gdx.graphics.getHeight() * 7 / 8 && Gdx.input.getY() >= Gdx.graphics.getHeight() * 3 / 4){ + + // Upper left button - green + if(Gdx.input.getX() < Gdx.graphics.getWidth() / 2){ + this.currentChosenColor = 2; + } + + // Upper right button - blue + else{ + this.currentChosenColor = 3; + } + } + } + + Gdx.app.log("X", String.valueOf(Gdx.input.getX())); + Gdx.app.log("Y", String.valueOf(Gdx.input.getY())); + Gdx.app.log("COLOR", String.valueOf(this.currentChosenColor)); + } + + @Override + public void update(float dt) { + this.handleInput(); + } + + @Override + public void render(SpriteBatch sb) { + + } + + @Override + public void dispose() { + + } + + @Override + public void reset() { + + } + + @Override + public Object report() { + return null; + } + + +} diff --git a/frontend/core/src/com/gameware/game/states/PlayStateTemplate.java b/frontend/core/src/com/gameware/game/states/PlayStateTemplate.java new file mode 100644 index 0000000000000000000000000000000000000000..65a779aef74db56587d4c439129ec75843335bb2 --- /dev/null +++ b/frontend/core/src/com/gameware/game/states/PlayStateTemplate.java @@ -0,0 +1,36 @@ +package com.gameware.game.states; + +import com.gameware.game.states.GameStateManager; +import com.gameware.game.states.State; + +public abstract class PlayStateTemplate extends State { + private int score; + private boolean isFinished; +// private QueryIntermediate qi; + +// public PlayStateTemplate(QueryIntermediate qi){ +// this.qi = qi; +// } + + public PlayStateTemplate(GameStateManager gsm){ + super(gsm); + } + + + public boolean isFinished(){ + return this.isFinished; + } + + public void setFinished(){ + this.isFinished = true; + } + + public void setScore(int score){ + this.score = score; + } + +// public void postScore(){ +// this.qi.addHighscore(this.score); +// } +} +